go to chrome://flags (in url bar)
search for vertical tabs and set it to enabled
right click on the horizontal tab bar (empty space)
Click “show tabs on the side”


go to chrome://flags (in url bar)
search for vertical tabs and set it to enabled
right click on the horizontal tab bar (empty space)
Click “show tabs on the side”


Energy saving: It takes about 40 minutes, and the temperature remains basically unchanged before and after replacement.
I bought a new computer and used it for about a week.
Before replacing the thermal paste, the CPU temperature consistently reached its power limit of 95°C at 125W. Under dual stress testing, the CPU released approximately 50W of power, reaching around 75°C, while the GPU, under X0 FurMark, consumed approximately 100W and reached around 68-70°C.

Begin replacing the Honeywell 7958SP. After removing all the screws, slightly twist the handles on both sides at the top; with a little force, the heatsink module can be removed. Be extra careful of any liquid metal residue remaining on the heatsink module.

After disassembly, a significant amount of liquid metal was clearly observed to have leaked out, but this was likely due to movement during disassembly.

The heat dissipation module has foam pads to prevent liquid metal from overflowing, providing decent protection.

The liquid gold was removed using alcohol and cotton swabs. This process required patience and took about 20 minutes.

Finally, it was cleaned up.

Then replace the thermal paste. Close the lid to finish.


Final roasting temperature compared to before replacementBasically the sameYes, you read that right, they are basically the same.
Furthermore, an additional nearly 4° elevation can be achieved by using a height adjustment pad. So why not?



Function getCloudColor(
viewVector, // Direction of gaze
skyColor, // Background sky color
basePos, // Ray origin
samples, // Number of samples
umbral, // Threshold used to remove low noise
brightFactor, // High light intensity
dither, // Jitter parameters
CLOUD_PARAMS // Various cloud layer constants such as plane, center, and thickness
):
// 1. If your gaze is downward, return directly to the sky color.
if viewVector.y ≤ 0:
return skyColor
// 2. Calculate the intersection points t0 and t1 of the ray with the upper and lower cloud planes.
t0 = (CLOUD_BOTTOM - basePos.y) / viewVector.y
t1 = (CLOUD_TOP - basePos.y) / viewVector.y
// 3. Generate the sampling start point p and step size stepV
p = basePos + viewVector * t0
pEnd = basePos + viewVector * t1
stepV = (pEnd - p) / samples
p += stepV * dither // Add a small amount of jitter to reduce banding
// 4. Sample along the ray, accumulating "cloud thickness" cv and "first hit depth" den
cv = 0 // Cumulative cloud volume components
den = 0 // Relative position upon first entry into the cloud layer (0~1)
firstHit = true
totalRange = (CLOUD_CENTER - CLOUD_BOTTOM) + (CLOUD_TOP - CLOUD_CENTER)
for i in 0 .. samples-1:
// 4.1 Sampling noise (height field)
noiseHi = sampleNoiseHeight(p.xz, timeOffsetHigh)
noiseLo = sampleNoiseHeight(p.zx, timeOffsetLow) // Optional multi-layer mixing
noise = mixAndSmooth(noiseHi, noiseLo)
// 4.2 Calculate the upper and lower boundaries of the cloud layer based on the threshold
v = (noise - umbral) / (1 - umbral)
inf = CLOUD_CENTER - v * (CLOUD_CENTER - CLOUD_BOTTOM)
sup = CLOUD_CENTER + v * (CLOUD_TOP - CLOUD_CENTER)
// 4.3 Determine if the current sampling point py is inside the cloud layer
if inf < p.y < sup:
cv += min(stepLength, sup - inf)
if firstHit:
den = (sup - p.y) / totalRange
firstHit = false
else if withinSoftEdge(p.y, inf, sup, CLOUD_EDGE_WIDTH):
// Edge transition: Add a little accumulation softly
cv += softBlendAmount(p.y, inf, sup)
if firstHit:
den = (sup - p.y) / totalRange
firstHit = false
p += stepV
// 5. Normalized cumulative value and depth
opacity = clamp(cv / (2 * CLOUD_EDGE_WIDTH / viewVector.y), 0, 1)
density = clamp(den, 0.0001, 1)
// 6. Select colors by density: Low—Medium—High
if density < 0.33:
baseColor = COL_SH // Cloud background
else if density < 0.66:
baseColor = COL_MD // Mid-layer color
else:
baseColor = COL_HI // Cloud Top Color
// 7. Viewpoint Highlights: Only high-density areas are highlighted.
if density > 0.66:
highlight = dot(computeNormal(density), -viewVector)
baseColor = Mix(baseColor, COL_HI, highlight * brightFactor)
// 8. Self-shadow: The thicker the shadow, the darker it is.
baseColor *= Mix(1.0, 0.85, density^2 * 0.5)
// 9. Edge Stroke: Enhance the contour based on the depth field gradient
edgeFactor = computeEdgeFactor(opacity)
baseColor = Mix(baseColor, OUTLINE_COLOR, edgeFactor * 0.3)
// 10. Adjust the darkness at night according to the brightness of the sky.
nightFactor = computeNightFactor(skyColor)
baseColor *= nightFactor
// 11. Final blend: Cloud-covered background
alpha = opacity * clamp((viewVector.y - 0.05) * 5.0, 0, 1)
return Mix(skyColor, baseColor, alpha)
JavaScript
When using Windows Subsystem for Linux 2, we access our Linux file system using Windows Explorer. When we copying and pasting files, might notice addition files like 'xxx Zone.Identifier‘'.
The 'Zone.Identifier' file is a Windows Attachment Manager feature that stores security information about files. However, since WSL2 uses an ext4 file system, Windows cannot store ADS natively. Instead, it creates a visible 'Zone.Identifier' file in the same directory.
If you already have 'Zone.Identifier' files in your WSL2 directories, use one of the following methods to remove them.
find ~/[Your Path] -name "*:Zone.Identifier" -deleteBashZone.Identifier'If you frequently access WSL2 files from Windows and want to permanently stop Windows from attaching 'Zone.Identifier', you can disable this feature via Group Policy or Registry Editor.
Press Win + R, type gpedit.msc, and hit Enter.
Configuration → Administrative Templates → Windows Components → Attachment Manager
用户配置 → 管理模板 → Windows 组件 → 附件管理器(In Chinese)
EnableDo not preserve zone information in file attachments”
Given an integer $n$ , return the number of trailing zeros in $n!$ (n factorial).
Factorial is defined as:
$$
n! = n \times (n – 1) \times (n – 2) \times \dots \times 3 \times 2 \times 1
$$
Example 1:
Input: n = 3
Output: 0
Explanation: 3! = 6, which has no trailing zeros.
Example 2:
Input: n = 5
Output: 1
Explanation: 5! = 120, which has one trailing zero.
Example 3:
Input: n = 0
Output: 0
class Solution {
public:
int trailingZeroes(int n) {
int count;
while(n >= 5){
n = n / 5;
count += n;
}
return count;
}
};
/*
## Counting 5 as a factor.
We Need To Determine how many times "10" appears as a factor in the product.
10 is formed by multiplying 2 & 5, we can only count 5 as a factor.
For example:
- 3! = 3*2*1 = 6 -> +0
- 5! = 5*4*3*2*1 = 120 -> +1
- 10! = 10*9*...*3*2*1 = 3628800 -> +2
*/C++

How to use:UnzipJust put it in the root directory. Use the default costume. If you want to change back to the original character, just delete the dll.